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To get down to the nuts and bolts of it, does it have an OpenGL binding or are you capable of creating an OpenGL binding? Functional programming is great for th
by krschultz 18y ago
To get down to the nuts and bolts of it, does it have an OpenGL binding or are you capable of creating an OpenGL binding? Functional programming is great for the logic of the game, but you don't want to reinvent the wheel for rasterization, its just not worth it.
Start here maybe? http://shiny-dynamics.blogspot.com/2006/01/munching-on-opengl-in-common-lisp.html http://shiny-dynamics.blogspot.com/2006/01/munching-on-openg...