4 ms·
Technology changes and Microsoft can't be tied down to wrong decisions (wrong relative to the new world, but perhaps right at the time). We get paid to know and
by corresation 14y ago
Technology changes and Microsoft can't be tied down to wrong decisions (wrong relative to the new world, but perhaps right at the time). We get paid to know and leverage this stuff, so just adapt or...as the saying goes...die.
Having said that, despite working in the Microsoft sphere for the bulk of my career, I've managed to sidestep these issues. XNA, Silverlight, XAML, WPF, Azure, even Winforms -- there have been a lot of solutions and technologies that were clearly of limited longevity or probability of success from the outset, so I moved in other directions.
- cloudsteam 14y agoAny hints that give you an idea that a new tech is destined to die quickly?
- artmageddon 14y agoIt's always a gamble and it depends on a lot of specifics. I thought XNA would've stuck around a little longer, especially given the new console that Microsoft is supposed to be releasing this year, I felt it would've been prudent for them to keep it around so that people can write the newest Xbox games right away. In the case of Silverlight, I remember thinking to myself about how I would wait on it to see how it fared given the saturation of Flash everywhere else, and see how widespread the adoption was going to be. If I decided to dedicate myself to learning Silverlight I'd be very disappointed.
- eropple 14y agoMy gut feeling is that Durango will be able to play Windows Store games, possibly with a recompile to a slightly different platform target. So I expect there will still be a pathway. There's still the expectation that people use C++/CX, which is terrible, but I think the "indie" path will be pretty well-formed.