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When they're not innovating, it's a problem. When they're throwing things against the wall to see what sticks, it's a problem too. I feel like they really can't
by moolcool 14y ago
When they're not innovating, it's a problem. When they're throwing things against the wall to see what sticks, it's a problem too. I feel like they really can't win here. Is XNA really that far off from other Microsoft platforms anyway?
- eropple 14y agoIt's not. You can transition to DirectX in a couple of weekends. You can transition to OpenGL (which I would call a better move) in a week or two. The principles are all the same, everywhere you go. The names change and the exact implementation details differ, but it's the same stuff with a different hat.
- Legion 14y ago> When they're not innovating, it's a problem. When they're throwing things against the wall to see what sticks, it's a problem too. I feel like they really can't win here. There's perhaps some truth to that, but they could handle things so much better. Some of these technologies should perhaps be in perpetual beta or something, until they decide they're going to support it long-term. The problem is that Microsoft flogs them as the blessed platform, puts out the rallying cry for all developers to come running and use this cool new thing, and then drops them like a bad habit.