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How video game porting companies stay in business I do not know. Every story about video game programming seems to involve cutting corners to meet deadlines.
by afhof 14y ago
How video game porting companies stay in business I do not know. Every story about video game programming seems to involve cutting corners to meet deadlines. With that in mind, porting companies must be handed the most vile and platform specific code, along with the expectation to get it working as fast as the original company did.
I feel kinda bad for Eidos, who I feel did a pretty good job with the port/ (I have played the PC version extensively.)
- contextfree 14y agoThe PC port was developed in Square's offices in LA and only published by Eidos.
- pjmlp 14y agoBecause in the game industry studios seldom write portable software. The business model is that you focus on a specific platform with other companies taking the burden to port it to other platforms. One thing that helped this mentality was that most studios didn't want to use anything that wasn't developed in-house and the goal is to produce a game, not to be platform friendly. Only in the last years has the mentality towards middleware use opened up.
- bane 14y agoand oldie, but this is a great interview with a guy who did ports in the 90s, the Lion King segment is the most interesting http://www.codetapper.com/amiga/interviews/dave-semmens/ http://www.codetapper.com/amiga/interviews/dave-semmens/