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Right now I think WebGL still does not make any sense to develop for. The best path for making money developing video games is either mobile, desktop, or Facebo
by socialist_coder 14y ago
Right now I think WebGL still does not make any sense to develop for. The best path for making money developing video games is either mobile, desktop, or Facebook. WebGL covers 2 of those bases but you lose mass market potential because of browser support and it's still ultimately not the best choice. For desktop you're better off just making PC / Mac apps and for Facebook/Web you really have to use Flash as it has far more browser support.
Personally I'm going with Unity and targeting mobile (iOS / Android). I don't really care about publishing to the web right now (Unity Flash doesn't work too well because the full feature set of C# .NET is not supported) but when Unity adds support for WebGL (which I'm sure they will) it might be a good option.
If I wanted to make hardcore games or games with higher graphical requirements I would publish to PC / Mac and not to the Web.
So, right now I don't see a compelling reason for publishing to the web or developing in WebGL.
edit- I'm speaking from a business perspective. If you just want to make cool stuff deployable to the web, then go for it =)