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From a better article (http://ventspace.wordpress.com/2013/01/30/directxxna-phase-out-continues/ http://ventspace.wordpress.com/2013/01/30/directxxna-phase-o...
by cobrausn 14y ago
From a better article (http://ventspace.wordpress.com/2013/01/30/directxxna-phase-out-continues/ http://ventspace.wordpress.com/2013/01/30/directxxna-phase-o...):
This email was sent out to DirectX/XNA MVPs today:
The XNA/DirectX expertise was created to recognize
community leaders who focused on XNA Game Studio and/or
DirectX development. Presently the XNA Game Studio is not in
active development and DirectX is no longer evolving as a
technology. Given the status within each technology, further
value and engagement cannot be offered to the MVP community.
As a result, effective April 1, 2014 XNA/DirectX will be
fully retired from the MVP Award Program.
There’s actually a fair bit of information packed in there, and I think some of it is poorly worded. The most stunning part of it was this: “DirectX is no longer evolving as a technology.” That is a phrase I did not expect to hear from Microsoft. Before going to “the sky is falling” proclamations, I don’t think this is a death sentence for DirectX, per se. It conveys two things. Number one, DirectX outside of Direct3D is completely dead. I hope this is not a shock to you. Number two, it’s a reminder that Direct3D has been absorbed into Windows core, and thus is no more a “technology” than GDI or Winsock.
- nativeblogger 14y agoThats a bit sad :(
- ecaron 14y agoAnd the follow-up to that even-better article (http://ventspace.wordpress.com/2013/01/31/follow-up-on-directxxna/ http://ventspace.wordpress.com/2013/01/31/follow-up-on-direc...): The message said “DirectX is no longer evolving as a technology.” That is definitely not true in any way, shape or form. Microsoft is actively investing in DirectX as the unified graphics foundation for our key platforms, including Xbox 360, Windows Phone and Windows. DirectX is evolving and will continue to evolve. For instance, right now we’re investing in some very cool graphics code authorizing [sic] technology in Visual Studio. We have absolutely no intention of stopping innovation with DirectX, and you can quote me on that.