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It would be interesting to see a Sim City type game where "winning" looks more like what Jane Jacobs thinks is good for a city, rather than "typical development
by andys627 14y ago
It would be interesting to see a Sim City type game where "winning" looks more like what Jane Jacobs thinks is good for a city, rather than "typical development co's" of the last 50 years. One idea: +1 for each person that passes by another while walking on the sidewalk.
- e1ven 14y agoMaybe I'm missing something. Sim City has always seemed like choose-your-own objectives.. Why can't you make a quiet sidewalk city? I've made several nice farm towns, and it's part of what makes SimCity fun for me.
- andys627 14y agoSmall town usa is sort of doable. Small town rest-of-the-world is not. I think the main issue is no mixed use buildings.
- amurmann 14y agoI live in the US since five years and I never understood that zoning obsession. Can anyone explain why that's so different than it is in Europe for example? I really don't understand what the issue with mixed use is from an American perspective.
- AdFraser 14y agoI've made many a farm town in the past. But you're right, it's either farm town, or mega city.
- nswanberg 14y agoGreat idea. Perhaps in the next version of SimCity points can be awarded to those who design cities in accordance with the ideas in A Pattern Language. But some of a city's inhabitants would prefer, for various reason, to live in a typical development, so an even more interesting model would be to create some citizen archetypes, which would feel differently about meeting people in the street versus shopping at a familiar chain, or living in a condo versus commuting to a large house they own. Then the scoring would be based on citizen happiness versus other attributes.