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Zynga’s chief game designer, Brian Reynolds, resigns
- scaphandre 14y agoI'm not typically one to have artistic considerations ahead of business, but... It hurt to know that one of the leads from the sci-fi strategy epic 'Alpha Centauri' was working at the place that made Farmville - a known sucker-magnet. It must have been soul-destroying. Good luck to him.
- beaumartinez 14y agoJust because the "artistic" values of those two games differ doesn't mean working on FarmVille was "soul destroying". FarmVille is a game with hundreds of thousands of concurrent users, with a constraint to make as much money as possible and keep current users coming back, and with fierce competition. Sounds like an interesting space to be in.
- Deestan 14y ago> make as much money as possible and keep current users coming back, and with fierce competition. This encourages antisocial and exploitative techniques, which many consider soul destroying.
- Goronmon 14y agoFarmVille is a game with hundreds of thousands of concurrent users, with a constraint to make as much money as possible and keep current users coming back, and with fierce competition. Sounds more like a casino than game development to me.
- JonnieCache 14y agoOr an opium cartel.
- nsomaru 14y ago<chuckle>... <gasp>, there's another level here: "life" itself.
- jerf 14y agoMmmmm... interesting thought, but I don't think I can agree that all life reduces to people exploiting other people's addictions, and wiping away the deliberate attempt to produce addictive games for money wipes away a fundamental part of the reason many of us have contempt for Zynga.
- nsomaru 14y agoSir, A large portion of "Life" today consists of the process of creating desire for the unecessary (U) by association of these U's with basic human desires (sex, food et al.) Thus the economy is born and a constant insaitable need for growth, when conceivably in a different system for a global, connected, technologically advanced race such as ours, there could be plenty for all, and we could all be provided for. (Note (1) This smells of Utopia, I admit I don't know how we would deal with boredom -- perhaps via extraordinary expressions of the creative act?) (2) The point is that the current system is a paradigm, and to sustain itself must maintain separation of "have's" and "have nots", and thus must consist in some exploitation, lest the division be destroyed and the labour force caused to cease to exist. The only way such a labour force remains in check is that there most be "money" which is "earned" via a "job" and is "required" for the meeting of basic needs and thus is what makes you win in the "struggle for survival". )
- jerf 14y agoEven if I stipulated your point, which I don't, all Life is not economic transactions, either. And I don't think you established a connection to addictiveness either. (Your attempt requires me to agree with allowing you to decide what is "(un)necessary" for me and everybody else, which I do not concede.) Food, shelter, water, clothing, furniture, and the other human needs are not addictive. Even sex is generally not addictive.
- Sharlin 14y agoYes, interesting. Unfortunately, optimally fulfilling those constraints requires rather unethical means. Exploiting known vulnerabilities in human psychology is something I'd characterize as evil.
- incision 14y ago>Sounds like an interesting space to be in. Interesting use of interesting. The stuff you've used to qualify Farmville there would apply to directly to dealing in drugs, sex, weapons, money laundering - just about anything.
- seivan 14y agoYeah I agree, that takes a toll on you.
- TillE 14y agoI don't understand why he went in the first place. I remember hearing about it at the time, and it's not like he would've been surprised at the kind of games Zynga was working on. They were known for it. I fear this "social" fad has wasted the time of a number of bright minds in the games industry. Has anything worthwhile and memorable come of it?
- Androsynth 14y agoI know a lot of middle aged women who use fv as the main method of keeping in touch with friends and family. Their games are addicting, but no more than WoW or LoL. Those are considered 'real games', but there is a lot of crossover in the addiction mechanics. This board hates Zynga a whole lot more than their customers do because we are not their customers. This board is the equivalent of someone from an older generation sneering with contempt as I spend 12 hours straight in a raid. My point is not to disparage this board, but to point out that anyone who plays modern video games shouldn't look down on casual games, because both have fully embraced addiction as a fundamental mechanic (as television did a long time ago, although it has recently upped its intensity as well). Zynga is devoid of any emotion or creativity and is only seeking to make money through addictive mechanics, but have you played any SOE or EA games lately?
- cloudsteam 14y agoit is not the product but the methods which raised the ire
- Androsynth 14y agoThe product is the method. This is also true of MMOs, what would happen if you removed the xp bar from those games? The 'game' would practically cease to exist.
- wmeredith 14y agoHoly hell, I didn't know about the "Alpha Cenbtauri" connection. That was the first Scf-fi strategy game I ever played. It changed my life. Hopefully he's moving on to something better than Zynga.
- notahacker 14y agoI find the linked article in which he described what he was learning from working at Zynga illuminating: http://venturebeat.com/2010/02/18/zyngas-chief-designer-shares-tips-learned-from-social-games/ http://venturebeat.com/2010/02/18/zyngas-chief-designer-shar... Key points to take away: - We launch new games on insignificant fractions of our overall budget - Metrics help us figure out whether newly introduced features actually help us earn more. - Devising a way to "shame" users into playing more was our most effective recent new innovation.
- jezfromfuture 14y agoConsidering all the titles he worked on were verbatim copies of other IP's I think his loss won't be noticed that much.
- seivan 14y agoI can understand that, he might not want to do all the clones they did, and he might not want to do games that probably isn't considered games by many gamers standards. I know how it feels to produce crap as a day job.
- DigitalSea 14y agoOh no, that's a shame. Now who's going to help complete Zynga's next game, Rollercoaster Tycoon I mean Rollercoaster Entrepreneur? Seriously though, good riddance. The dude was responsible for helping rip off graphics from other games from sometimes smaller developers, I doubt this is much of a loss and more like an image boost if they can hire someone with some original ideas...
- yread 14y agoHe's also designed Civ 1 and 2, Alpha Centauri, Rise of Nations http://en.wikipedia.org/wiki/Brian_Reynolds_(game_designer) http://en.wikipedia.org/wiki/Brian_Reynolds_(game_designer)
- danielbarla 14y agoI'm not sure if he had anything to do with that. Wikipedia only credits a single game to him under Zynga, and that's "The Pioneer Trail". Perhaps someone else can comment on whether that game followed the same pattern of rip-offs as many of the others, but from the description, it seems to be a plain rewrite of the Oregon Trail. Anyways, Reynolds seems to have been (despite the credit generally going to Sid Meier) the lead designer of Civ 2 and Alpha Centauri, both of which are classics. Personally, I thought Rise of Nations was an even greater achievement, it successfully marries the style of Civ with Age of Empires.
- freyr 14y agoI don't know Brian at all (in fact, I never heard of him before now). Are you claiming Zynga's strategy of ripping off other games derived from Brian? According to Wikipedia, he's been the lead designer of a number of highly acclaimed games: Age of Empires 3: The Asian Dynasties (2007) (creative director) Rise of Nations (2003) (lead designer) Sid Meier's Alpha Centauri (1999) (lead designer) Sid Meier's Civilization II (1996) (lead designer) Rex Nebular and the Cosmic Gender Bender (1992) (lead programmer) I doubt his resignation will save Zynga, or fix its reputation.
- EthanHeilman 14y agoI hope your post is sarcastic but if not you should look up Brian Reynolds. He is one of the best designers in the industry. I had no idea that he worked for Zynga. "Although marketed under Sid Meier's name, Civilization II, Sid Meier's Colonization and Sid Meier's Alpha Centauri all credited Reynolds as lead designer. The credits for Civilization II and Alpha Centauri moreover imply that Meier had only advisory or peripheral participation." http://en.wikipedia.org/wiki/Brian_Reynolds_(game_designer) http://en.wikipedia.org/wiki/Brian_Reynolds_(game_designer) I really hope we get a Alpha Centauri II out of this.
- kmfrk 14y agoAlternate title: Brian Reynolds's stocks vest? :)
- Jare 14y agoHe championed a number of mechanics to put more 'game' in social games, but ultimately, he can't make miracles with the limitations of the format, the audience and the organization. I hope he made a boatload of money and uses it to make awesome games that we all want to play.
- ryanhuff 14y agoI really don't understand your comment about "limitations of the format". If you mean the Farmville model, why would Zynga be tied to that, beyond their own inability to innovate?
- samstave 14y agoI assume he meant platform rather than format. The casual in browser Facebook game may be what he meant by format. Also I certainly hope the guy did not make boatloads of money from such a horrid company.
- Jare 14y agoFact: Zynga makes (or used to make) lots of money. Is there anyone you'd rather see getting a significant chunk of that? The CEO? Shareholders? Rank-and-file employees?
- samstave 14y agoI'm very familiar with Zynga and their history, but to answer your question: nobody. I have no respect for Xynga and no desire for any employee of a thieving douchey company to profit off their behavior.
- Jare 14y agoThe format being "desktop web games played inside Facebook." That format has a number of consequences in terms of the kind of genres, features, production values, technology, etc that turn out to work in practice. In addition to that, it's certainly true that Zynga as an organization with certain processes, culture and etc. may have proven unable to innovate. Their lackluster track record in the much more fertile ground of mobile suggests this is the case.
- meerita 14y agoIt seems Zynga is really 'doomed'.
- mmanfrin 14y agoIt was a pretty dumb move to begin with for him. Edit: If you disagree, please tell me why I am wrong. Brian Reynolds had a hand in creating classics, and he went to work for a company infamous for its lack of creativity. It was a terrible fit, and -- at least in my eyes -- tarnished the great stature of Reynolds.
- PhrosTT 14y agoMakes sense. None of the other people who design Zynga's games work there either. ; P
- samstave 14y agoHeh, my first thought upon seeing this post was "wow, they actually had a game designer?"
- crapshoot101 14y agoAlpha Centauri is easily the greatest game I ever played; it took the best of Civ 2 (which Brian was apparently the key designer on as well). Coincidentally, its now available on Gog.com cheap!