2 ms·
Eve is, canonically, 1 cycle/second; That is, the server ticks the game state once per second. Some modules have finer-grained cycle time than that, but their e
by GauntletWizard 14y ago
Eve is, canonically, 1 cycle/second; That is, the server ticks the game state once per second. Some modules have finer-grained cycle time than that, but their extra is simply saved up tick to tick.