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>So actually, EVE is way ahead of the rest, technology-wise. That doesn't seem like a sensible comparison considering how much the gameplay of EvE differs from
by incision 14y ago
>So actually, EVE is way ahead of the rest, technology-wise.
That doesn't seem like a sensible comparison considering how much the gameplay of EvE differs from the typical MMO.
In any case, I'm not making a dig at EvE, rather acknowledging that the game has had a long life and has never been a multi-million subscriber behemoth. Therefore, they might make concessions, or allowed the persistence of previous limitations / decisions in design/infrastructure for lack of resources [1][2].
1: http://news.ycombinator.com/item?id=5135873 http://news.ycombinator.com/item?id=5135873
2: http://massively.joystiq.com/2008/09/28/eve-evolved-eve-onlines-server-model/ http://massively.joystiq.com/2008/09/28/eve-evolved-eve-onli...
- Goronmon 14y agoThat doesn't seem like a sensible comparison considering how much the gameplay of EvE differs from the typical MMO. The "typical" MMO doesn't even try to handle large populations. The use of separate servers, population caps and login queues are how just about every one else deals with congestion problems. Even from your second link there is the quote "Working with IBM, the EVE server cluster is maintained in London and is currently the largest supercomputer employed in the gaming industry." Sure that is from 2008, but newer MMOs are built using the same overall server architecture you saw back in the days of Ultima Online.
- vacri 14y ago400k subscribing users is a great big pile of cash to work with.