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This was particularly interesting for me. I've already built a scalable MMO server architecture in Erlang, which hosts all players on one world, using server no
by EarthLaunch 14y ago
This was particularly interesting for me. I've already built a scalable MMO server architecture in Erlang, which hosts all players on one world, using server nodes that can be moved between machines. I calculate that my server architecture can handle up to 10,000 moving players in a local area. That's characters, not EVE-style ships (characters are heavier).
If anyone is interested in talking about this, helping, or funding me, please get in touch. My server is called Proxima and my game is First Earth (you can find it if you're interested). I've been slowly bootstrapping it for 3 years.
- outworlder 14y agoHave you got more details? Links?
- EarthLaunch 14y agoI haven't been public about my process of building the server or its details (I just don't have time), but the game is at: http://firstearthgame.com http://firstearthgame.com Someday I'll make time to blog about the server.
- bestes 14y agoWow, those screenshots look impressive!