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Well, Unity was always easier to use. They focused on slick editors and tools early on. It used to be that Torque had higher-end features, better performance
by erdevs 14y ago
Well, Unity was always easier to use. They focused on slick editors and tools early on.
It used to be that Torque had higher-end features, better performance and source access.. while Unity lacked many graphics and other high end features (they still don't have a great networking solution AFAIK), no source access but was way, way easier to pick up and use out of the box.
Now, with all the investment Unity has put in, I think it has most or all the capabilities you could want... and lots of other great stuff like first class cross platform support, including mobile. And it performs pretty well, at least as well as Torque by now, I imagine. Still no great networking, and still not even available source unless you pay huge (six figure+) fees.
Hard to argue that Torque should be the choice, at this point. Unless you want source access or a free solution. Unity has evolved into a pretty robust engine over the last 7 years, and its out of box experience and ease of use have always been pretty amazing (and fun!).