3 ms·
It's because I'm using ints for position data to allow fast look-ups of nearby objects in a very simple 2D environment. It's not about the speed of the same ca
by MikeDucker 14y ago
It's because I'm using ints for position data to allow fast look-ups of nearby objects in a very simple 2D environment. It's not about the speed of the same calculations between floats and ints (if that's what you were wondering).