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I didn't want to write a "statement" and that's why I said that it failed for us. I just wanted people to think a little before they release early and often. Ab
by dan_sim 18y ago
I didn't want to write a "statement" and that's why I said that it failed for us. I just wanted people to think a little before they release early and often. About how could it fails for them.
- DanielBMarkham 18y agoYes, and to get people to think about how it could fail for them, you need to paint a picture in their mind of how it failed for you -- so they can emotionally connect. Otherwise you're just writing one-line platitudes: think about how you release, be sure to debug, think about design before coding, etc. It's all good stuff, no doubt, but without a frame to pull the reader in it loses a lot of impact. It's a style thing. Do what comes natural to you. I didn't like your post, because to me there was nothing there. I already know that teams that don't think about the big picture and just push to release get caught in a tweak-debug-release cycle. That's just me, though. Personally I would have enjoyed learning if you started off with a design, what happened to it? Who was driving your release cycle? How often was too often for you? Did you have a master release plan that you threw away, or did you never think that far ahead? Etc. It's the details of the thing that matter: everybody already knows the one-liner (or think they do) That's just me. No worries here. Glad to see you writing and submitting. Look forward to reading more of your work.