2 ms·
Yup. What I'm seeing again and again is that developers under-estimate what consumers are willing to pay for (i.e. devs do too much, too soon). My first app di
by JabavuAdams 18y ago
Yup. What I'm seeing again and again is that developers under-estimate what consumers are willing to pay for (i.e. devs do too much, too soon).
My first app did about 340 sales in the first month, for a development cost of $0 + 6 hours of time. I haven't had a day of 0 sales yet, and I'm not nearly played out in terms of updates and improvements.