4 ms·
..and then another decade passed and OpenGL ES won every growth market, returning PC gaming to its niche status. Massive niche, of course, but niche. More Templ
by jpxxx 14y ago
..and then another decade passed and OpenGL ES won every growth market, returning PC gaming to its niche status. Massive niche, of course, but niche. More Temple Run, dears?
- pjmlp 14y agoOnly on mobiles and we have to thank the iPhone for that. Before the iPhone there were only crappy 3D apis available, OpenGL done with software rendering,the J2ME 3D Mobile API and even the PocketPC had brain dead versions of DirectX. As for the game consoles, it is a myth in the FOSS that they use OpenGL. Except for the PS3, which has OpenGL ES + CG, most consoles not from Microsoft have an OpenGL like API, which is not the same thing. As for the PS3, most developers actually make use of the proprietary CGM API.
- bsimpson 14y agoBrowser-based 3d is all going to be WebGL, which is very OpenGL ES inspired.
- pjmlp 14y agoWith MS-DOS games quality, no thanks.
- Roybatty 14y agoI don't think browser-based gaming will ever take off. What's the point? IE will never incorporate WebGL, and with engines like Unity, you have cross platform development that surpasses anything that can be done in the browser anyway.