4 ms·
Well sure it is. You are doing intersections of rays with the "scene database". The biggest bottleneck in MOST raytracing systems is ray-intersection, not shadi
by far33d 19y ago
Well sure it is. You are doing intersections of rays with the "scene database". The biggest bottleneck in MOST raytracing systems is ray-intersection, not shading or lighting calculations, especially for complex things like refraction, reflection (and even worse with high-curvature surfaces).
It's not a relational database, but really, you are just doing complex database queries..
- comatose_kid 19y agoIt may be the largest bottleneck (although I had thought light transport was), but I wasn't talking about bottlenecks, I was just observing that this was not the clearest way to summarize the concept of raytracing.