4 ms·
'Essentially, then, ray tracing tries to find the right information in a database as quickly as possible. ' Huh - that isn't really describing the core princip
by comatose_kid 19y ago
'Essentially, then, ray tracing tries to find the right information in a database as quickly as possible. '
Huh - that isn't really describing the core principle behind raytracing...
- far33d 19y agoWell sure it is. You are doing intersections of rays with the "scene database". The biggest bottleneck in MOST raytracing systems is ray-intersection, not shading or lighting calculations, especially for complex things like refraction, reflection (and even worse with high-curvature surfaces). It's not a relational database, but really, you are just doing complex database queries..
- comatose_kid 19y agoIt may be the largest bottleneck (although I had thought light transport was), but I wasn't talking about bottlenecks, I was just observing that this was not the clearest way to summarize the concept of raytracing.
- deleted 19y ago[deleted]