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We both know that's not going to happen. First of all, how would Valve go about porting thousands of games _made by other developers_? The main point is that V
by Munksgaard 14y ago
We both know that's not going to happen. First of all, how would Valve go about porting thousands of games _made by other developers_?
The main point is that Valve is trying to push for something different from Windows for gaming, and they're progressing nicely, which i think is commendable. Next time i get tired of waiting for my Windows 7 desktop to boot, I'll probably install some Linux distribution instead; Steam for linux can now satisfy most, if not all, of my gaming needs.
But sure, it'd be nice to have _all_ of my steam games working natively on linux, but why stop there? I demand that someone makes _every game ever developed_ natively compatible with linux.
- venomsnake 14y agoWhy port - the games use very little of the windows API. They shouldn't go very deep into COM. An emulator layer could do the trick, and moore's law will take care of the performance penalty in a year or two. If my 7970 makes sure bioshock runs as well it did on GTX 7900 6 years back that is fine for me. And the truth is I want to switch. But my 200 games are holding me back. If Gabe is serious about the platform - he has smart people, they can produce something.
- zxcdw 14y agoThe issue is so much more complex than providing an "emulator layer". There's no practical way to provide a software layer except for what Wine does, and it too is riddled with issues here and there and some are fatal while others simply make usability a pain. And it's been under development for years.