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Bullshit. I dare you to show a video of CoD alongside any casual game to kids under 10 and I guarantee that the kids would go nuts for CoD. That is assuming no
by batgaijin 14y ago
Bullshit. I dare you to show a video of CoD alongside any casual game to kids under 10 and I guarantee that the kids would go nuts for CoD. That is assuming no prior experience to video games.
Mobile is just making it 'fashionable' for people to play games and imho just a funnel towards the diehard model.
Who stopped at just Pokemon?
- brianchu 14y agoI very clearly made the point that casual gaming != mobile gaming. The rise of mobile gaming does not mean the death of hardcore games. There is no reason hardcore games can't exist on mobile. Console-type hardcore games are already showing up on smartphones. Like I said, once smartphones catch up with consoles and wirelessly connect to your television/external gamepad (the latter already being a reality), smartphones will be able to do 95% of what consoles do. The point is that CoD five years from now may very well be on your smartphone-television-gamepad setup. In fact, your example perfectly illustrates the potential of mobile gaming (casual gaming particularly). First: getting CoD requires buying a $200 console and paying $60 for the game. That's huge. That requires a kind of commitment (i.e. "I plan on buying and playing lots of games to make the console worth it") that few customers have. Second: I'm reluctant to hew to stereotypes, but hardcore gamers are overwhelmingly male. In saying that your under-10 kid would go nuts for CoD, you seem to be assuming that he is not going to be a female. That's nearly 50% of the population that's ignored. Yes, I personally know many girls who play FPS's. But the fact remains that girls are overwhelmingly unlikely to play FPS's, relative to guys. Who stopped at just Pokemon? The vast majority of women (iPad board games sell particularly well among females). Most (but obviously not all) adult men. Basically any people who gave up video games or never really got into them - the vast majority of the population. Let me give you a data point. Me. I used to play tons of games - Halo, CoD, PC MMOs, etc. Due to school and then working at a startup, I've stopped. Now I only have time for quick game sessions when I'm waiting in line, riding in the car/bus/train, and taking quick breaks from work. Hardcore games capture a tiny slice of the total market. The potential of mobile gaming lies precisely in the fact that every demographic is accessible. On an unrelated note, I'd like to correct a typo in my previous post. When I said "a shift of console-quality games from mobile to console," I meant "console to mobile."