4 ms·
I think consoles are a dying segment. Casual won't eat console, though. Mobile will eat console, because of 1) greater audience and 2) a shift of console-qualit
by brianchu 14y ago
I think consoles are a dying segment. Casual won't eat console, though. Mobile will eat console, because of 1) greater audience and 2) a shift of console-quality games from mobile to console.
We're talking about a platform that more than 50% of all US teens own (and growing), a platform that is carried around nearly everywhere by most users, a platform that is expanding globally.
Because of that audience, we're looking at ROIs that can outpace console games. Halo 4's dev and marketing costs are estimated to be well over $100MM. Its first weekend gross was $220MM. Halo 3's first weekend sales were roughly $170MM and Halo 3 ended up selling roughly $600MM total (10 million copies sold [1]). So based on that let's be generous and extrapolate Halo 4's total sales as $800MM. Keep in mind that I'm not even taking into account 1) eventual discounting on each unit and 2) retail markups and packaging costs. Angry Birds (first version) cost $135k to develop. It grossed 7.35MM (after Apple's "retail" cut) [3]. Angry Birds has a ROI of 54x. Halo 4 has a ROI of 8x (and I'm being liberal).
It's also a mistake to think that smartphones are purely for casual games. Console-quality games are already moving to the iOS/Android platforms. So-called mid-core games are very profitable on mobile. There is a trend of games charging greater and greater amounts of money, as the Final Fantasy ports do. The market most certainly does not enforce a $0.99 price point. Games with higher production values routinely push past that price point.
Bear in mind that the iPhone 5 is considerably more powerful than the Xbox, and is roughly 1/4th as powerful as the Xbox 360 on one metric (texture rendering). Given 1) exponential growth in mobile processing/graphics power, 2) the increasing delay between console launches which allows for catching up (8 years between the Xbox 360 and Xbox next-gen, assuming a 2013 release date), and 3) diminishing marginal returns in graphical quality when hardware quality is increased past a certain point, in 2-3 years smartphones will be capable of Xbox 360 games, and a few years after that will have caught up with next-gen consoles. This gap is narrowing even faster with tablets. The article mentions how the Wii U is comparable to an iPad 4. There are tons of startups out there building game controllers to overcome/augment the limitations of touch UIs. Mobile games are already being wirelessly hooked up to televisions/monitors.
Big budget console games won't die. Not completely. There will always be a market for the absolute bleeding edge. But I think it's clear that mobile gaming will eat up huge segments of the console market. One "type" of console that I see as a potential commercial hit would be immersive AR platforms, like the Oculus Rift. But there's no reason that mobile can't eat that too after several years.
Looking even farther into the future, I think there is great potential for other advancements in mobile such as actual physical buttons that are programmatically generated over the touchscreen [4].
[1] http://www.vgchartz.com/article/4787/halo-3-sells-10-million-copies-worldwide/ http://www.vgchartz.com/article/4787/halo-3-sells-10-million...
[2] http://www.mobilewebgo.com/how-did-angry-birds-become-blockbuster-rovio-video-interview-and-transcript http://www.mobilewebgo.com/how-did-angry-birds-become-blockb...
[3] http://www.symbian-freak.com/news/010/12/angry_birds_hits_42_million_free_and_paid_downloads.htm http://www.symbian-freak.com/news/010/12/angry_birds_hits_42...
[4] http://techcrunch.com/2013/01/13/this-is-the-future/ http://techcrunch.com/2013/01/13/this-is-the-future/
- nazgulnarsil 14y agoI think we're seeing the beginning of the endgame already. Casual users will have one processor in their phone and it will plug it in to everything (tablet, tabtops, television, monitor and keyboard)
- batgaijin 14y agoBullshit. I dare you to show a video of CoD alongside any casual game to kids under 10 and I guarantee that the kids would go nuts for CoD. That is assuming no prior experience to video games. Mobile is just making it 'fashionable' for people to play games and imho just a funnel towards the diehard model. Who stopped at just Pokemon?
- brianchu 14y agoI very clearly made the point that casual gaming != mobile gaming. The rise of mobile gaming does not mean the death of hardcore games. There is no reason hardcore games can't exist on mobile. Console-type hardcore games are already showing up on smartphones. Like I said, once smartphones catch up with consoles and wirelessly connect to your television/external gamepad (the latter already being a reality), smartphones will be able to do 95% of what consoles do. The point is that CoD five years from now may very well be on your smartphone-television-gamepad setup. In fact, your example perfectly illustrates the potential of mobile gaming (casual gaming particularly). First: getting CoD requires buying a $200 console and paying $60 for the game. That's huge. That requires a kind of commitment (i.e. "I plan on buying and playing lots of games to make the console worth it") that few customers have. Second: I'm reluctant to hew to stereotypes, but hardcore gamers are overwhelmingly male. In saying that your under-10 kid would go nuts for CoD, you seem to be assuming that he is not going to be a female. That's nearly 50% of the population that's ignored. Yes, I personally know many girls who play FPS's. But the fact remains that girls are overwhelmingly unlikely to play FPS's, relative to guys. Who stopped at just Pokemon? The vast majority of women (iPad board games sell particularly well among females). Most (but obviously not all) adult men. Basically any people who gave up video games or never really got into them - the vast majority of the population. Let me give you a data point. Me. I used to play tons of games - Halo, CoD, PC MMOs, etc. Due to school and then working at a startup, I've stopped. Now I only have time for quick game sessions when I'm waiting in line, riding in the car/bus/train, and taking quick breaks from work. Hardcore games capture a tiny slice of the total market. The potential of mobile gaming lies precisely in the fact that every demographic is accessible. On an unrelated note, I'd like to correct a typo in my previous post. When I said "a shift of console-quality games from mobile to console," I meant "console to mobile."