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My thinking is that a lot of games will need in app purchases for this to work out, so I'd imagine that's where most if not all monetary value would come from.
by bennyg 14y ago
My thinking is that a lot of games will need in app purchases for this to work out, so I'd imagine that's where most if not all monetary value would come from.
- jvrossb 14y agoIf a game is paid, we will switch it to free for a day or two during which the installs will be driven. This is a common promotional tactic (see freeappaday.com and others). If the game is free then we'll just drive the installs when the developer wants us to. We won't require the game have IAPs at the time we start promoting the game (though of course we'd prefer it).