5 ms·
This not a good deal even if you can't make art. You can get plenty of art on iStock photo and what you don't get when publishing as an indie with someone else
by andymoe 14y ago
This not a good deal even if you can't make art. You can get plenty of art on iStock photo and what you don't get when publishing as an indie with someone else is the network effect of publishing multiple games on your own. This is essential if you want to grow your brand, user base and revenue over the course of multiple titles.
- bennyg 14y agoNo offense, but iStock Art isn't gonna' net you a solid brand if that's what you're looking for. I'm not going to go through with this either way - this seems like a good deal for those that really don't have their feet wet with games or creating their own art. I graduated with a BA in art (graphic design), so I don't really trust a whole lot of people when it comes to them creating the graphics for my own products. They'd have to be damn good. No offense to Make Games With Us, but I could handle my own on this one for sure. Hopefully you get some good contestants and creative ideas though. Can't wait to see how it all turns out.
- jvrossb 14y agoAgreed on the art - iStock art isn't going to cut it. We just tweaked the terms to accomodate folks like you - we're going to keep track of our actual art costs and deduct that instead of a fixed $1000. So if you provided all the art there will be no deduction.
- andymoe 14y agoI beg to differ on the iStock art issue. I have seen people build large streams of revenue by starting with iStock art as a base for their games (Sure remixing etc and being handy with photoshop does not hurt) In any case the issue of iStock art took away from my main point and that is publishing with you guys gives away the most important ingredient of becoming successful as an independent developer in the app store. That is the network effect of having a bunch of your games installed on peoples phones and computers. When someone publishes with you they are trading a potential short term boost in sales for a long term disadvantage in the market while at the same time growing makegameswithus own network and brand instead of your own. As an indie dev it's a foolish tradeoff to make if you truly want to have a sustainable app business and not get squeezed by yet another third party.
- jvrossb 14y agoCross-promo is actually one of the draws of publishing with us. We already have a larger network than most indie devs will be able to build (10 games and counting) and they all cross-promote each other. When you publish with us you get exposure in every single other game we've published.
- andymoe 14y agoI'm saying that long term people are better off not publishing with you and should just be cross-promoting within their own games or just using ads so they don't have to give you a cut. Every time someone does publish with you they are setting themselves back because they are not growing their own portfolio of apps but instead enlarging your network at significant cost to themselves.