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From a slightly different perspective here are the detailed and technical case studies from the movie's VFX designer Bradley "GMUNK" Munkowitz: - http://work.g
by jonathanmoore 14y ago
From a slightly different perspective here are the detailed and technical case studies from the movie's VFX designer Bradley "GMUNK" Munkowitz:
- http://work.gmunk.com/TRON-Opening-Titles http://work.gmunk.com/TRON-Opening-Titles
- http://work.gmunk.com/TRON-Solar-Sailor http://work.gmunk.com/TRON-Solar-Sailor
- http://work.gmunk.com/TRON-Rectifier-Globe http://work.gmunk.com/TRON-Rectifier-Globe
- http://work.gmunk.com/TRON-Throne-Room http://work.gmunk.com/TRON-Throne-Room
- http://work.gmunk.com/TRON-Fireworks http://work.gmunk.com/TRON-Fireworks
- http://work.gmunk.com/TRON-Portal-Climax http://work.gmunk.com/TRON-Portal-Climax
- http://work.gmunk.com/TRON-Board-Room http://work.gmunk.com/TRON-Board-Room
- http://work.gmunk.com/TRON-Disc-Game http://work.gmunk.com/TRON-Disc-Game
- s_husso 14y agoThanks. I was wondering what tools they were using to create those effects (openframeworks, cinema4d).