2 ms·
I spent a few hours debugging an OpenGL program I was working on only to realize that I forgot to account for normalized coordinates. All I had to do was indivi
by antsam 14y ago
I spent a few hours debugging an OpenGL program I was working on only to realize that I forgot to account for normalized coordinates. All I had to do was individually multiply x and y by the canvas size.
Always start with the small, obvious stuff first!