5 ms·
Another point to consider: I think regular users prefer a bit of textures, gradients and real-life counterparts. It gives the UI a more friendly appearance. Ne
by jstsch 14y ago
Another point to consider: I think regular users prefer a bit of textures, gradients and real-life counterparts. It gives the UI a more friendly appearance.
Never forget we're just monkeys.
- glhaynes 14y agoYes - if you watch non-techie people use tech, often the biggest obstacle is just starting to use the thing. Then when they do, their persistent fear clouds their ability to learn/use the thing well. This makes me think that approachability is one of the biggest problems to overcome in UI.
- rimantas 14y agoThose thing give UI something called affordance http://en.wikipedia.org/wiki/Affordance http://en.wikipedia.org/wiki/Affordance
- kmfrk 14y agoIt's pretty much the modern equivalent of the argument for always underlining links to communicate that it can be clicked. Dustin Curtis's flat approach to buttons and links is to use rounded borders: http://svbtle.com http://svbtle.com. This will probably be how buttons will - and should - work in a flat design.
- hayksaakian 14y agoOn the underline thing. While its not a need to have, it helps me recognize links without thinking.
- kmfrk 14y agoIt's always a great rule of thumb. Especially with touch devices that obviate :hover-based signalling.
- snogglethorpe 14y ago> Dustin Curtis's flat approach to buttons and links is to use rounded borders: http://svbtle.com http://svbtle.com Of course, they're so dim that I can barely see them at all... ><
- melloclello 14y agoRelated word: "acutance" http://en.wikipedia.org/wiki/Acutance http://en.wikipedia.org/wiki/Acutance
- evanmoran 14y agoThat word is worth knowing. Thank you.