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I got a demo of the Oculus Rift at this past Gamescom and I was completely blown away. From the second I put it on I knew this thing was gonna rock the gaming w
by socialist_coder 14y ago
I got a demo of the Oculus Rift at this past Gamescom and I was completely blown away. From the second I put it on I knew this thing was gonna rock the gaming world. The realism and "awe" factor is off the charts.
My only complaint in their demo (and something they knew they had to figure out) was separating aiming from looking. In almost every FPS game, where you look = where you aim. With the Oculus rift, this now doesn't make 100% sense. You should be able to look around but still control your aim separately (just like how you do it now with a mouse or control stick).
A lot of people I talk to think the Oculus Rift isn't high enough resolution to be successful. I can see that complaint because on paper it does look low resolution compared to what we're used to now on traditional monitors. But in practice, the low resolution of the Oculus Rift did not bother me one bit. More pixels would have been nice but not necessary at all.
Bring on the Oculus Rift! I can't wait to see this thing come out and see what games people make for it.
- WormSlayer 14y agoTwo key points I feel I should make: 1. Decoupled aiming with a Razer hydra or something is the first thing pretty much everyone who pre-ordered a Rift devkit plans to implement. 2. While the resolution is low, it is still an early prototype. Top of the feature list for the commercial version is; higher resolution screen.