4 ms·
I don't know about things like radio buttons that look like physical switches, that's often going to far for my taste (unless it's for atmosphere in a game), bu
by neumann_alfred 14y ago
I don't know about things like radio buttons that look like physical switches, that's often going to far for my taste (unless it's for atmosphere in a game), but when it comes to the bevels etc around which much of this discussion seems to actually revolve, perception of that pseudo-depth seems to be simply another dimension with which to differentiate, just like color, font, size etc. Those are subject to fashion, too, but that doesn't make them entirely 100% useless or 100% useful all the time, if you know what I mean.
But I'm probably just rationalizing, I haven't grown old of that basic "light from top left" pseudo 3D since Amiga Workbench 2.0, and I won't tire of subtle gradients, ever. I think I'm fine with my "design" seeming old-fashioned or even primitive as opposed to being hip; I genuinely like bevels and gradients, I'd use them if nobody else did, and now I can finally prove that haha (though when everybody used them, there was so much to learn from, so I'm glad that happened ^^).