3 ms·
Skeumorphism is a continuum. On the one end, you have the "tape deck." On the other end, you have subtle shadows, bevels, indentations, and so on. Sorry, but I
by gfodor 14y ago
Skeumorphism is a continuum. On the one end, you have the "tape deck." On the other end, you have subtle shadows, bevels, indentations, and so on.
Sorry, but I think turning everything into solid colored rectangles is throwing the baby out with the bath water, and largely misses the point. When you design an app you have to choose for different pieces where on the continuum they should lie. The only way to know where the limit is is to try it, and Apple obviously in certain cases found the limit. Just like with the brushed metal stuff they pushed up to the edge to discover where it was. This reactionary type of design of having no gradients, no textures, no shadows, etc, is less about understanding what makes good design for users and more about blind differentiation.
- snogglethorpe 14y agoA-men. Personally I like "skeumorphism" in many cases. Why? 'cause in those cases they made it pretty, and I like pretty.... :] Usability is of course a baseline requirement, but there are many things you can do on top of that, of which the "make it look like leather!" is one. As long as you're mindful of the baseline, it's all a matter of taste (and taste is fickle). Unfortunately the anti-skeumorphism fad seems in many case to be even more shallow than the skeumorphism fad, obsessing over the look and ignoring basic usability...