4 ms·
Relevant: http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-non-of-ar-and-vr/ http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-n... with HN
by jholman 14y ago
Relevant:
http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-non-of-ar-and-vr/ http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-n...
with HN comments:
http://news.ycombinator.com/item?id=4985100 http://news.ycombinator.com/item?id=4985100
- leoc 14y agoMore, it turns out that Valve ported Team Fortress 2 to VR (presumably the Rift) as an experiment, and they'll be discussing what they learned at GDC 2013: http://www.gdconf.com/news/valve_to_talk_head-mounted_dis.html http://www.gdconf.com/news/valve_to_talk_head-mounted_dis.ht...