5 ms·
... only if game developers fully embrace it.
by twiceaday 14y ago
... only if game developers fully embrace it.
- crusso 14y agoSomething this unique will be embraced by enough developers to build up some momentum. Apart from draconian restrictions that figuratively drive developers far away, there's little Oculus could do wrong besides not shipping or shipping at a ridiculous price point. The Kickstarter response is indicative that this product has huge potential. I don't think these are still the days when a few big gaming houses controlled the fate of a locked up console. These days there are so many developers and companies on the Internet know how to reach out to them.
- weaksauce 14y agoThey will. It already has support from a lot of the big names in gaming. Carmack and valve being the largest.
- wlesieutre 14y agoThey're handing integration with Unity and UDK, so that's a lot of devs who will be able to use it with minimal effort. Whether they do also depends on enough consumers owning them that devs feel it's worth the time. Bit of a chicken and egg problem; I hope they can pull it off. The 8000 units sold on Kickstarter suggest there's enough demand to make it work.
- aaronblohowiak 14y agoAlso, since the dev kits come with Doom3, I assume Id Tech 4
- Rovanion 14y agoThey did, but don't any more. Only the kickstarter and 1000 first kits sold after release were bundled with Doom 3. But your point is correct. Just wanted to throw that small note in.
- spyder 14y agoIt could work without the developers embracing it, the same way as almost any DirectX game works with NVIDIA 3D VISION, because it's doing the stereoscopic rendering in the video driver without the need of special code in the games. Of course a few games has visual bugs in 3D but most of these are fixed in newer video drivers.