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We figured this would be good for some Friday fun! Admittedly, a few of the problems are solvable by hand, and we wish there were more jokes about gnus, but ove
by rwalker 14y ago
We figured this would be good for some Friday fun! Admittedly, a few of the problems are solvable by hand, and we wish there were more jokes about gnus, but overall we just hope you enjoy playing as much as we enjoyed building it.
- vq 14y agoI haven't gotten far into the game yet, but so far I really wished that you had followed the text-adventure idioms better, the interface feels really clunky for someone who is used to playing text-adventures. Feel free to call me a youngster that is spoiled by modern games if you want.
- rwalker 14y agoIf you have any specific idioms you think we should add, let me know here or at robbyw@cueup.com
- vq 14y agox for "look at" and i for "inventory". (I see that you have already fixed these). "look around" used to be "look" even in the old days iirc and in these days "l" is the common alias. It seems like you have given to many functions to a "use" verb, in the case of the switch the verb is usually "pull". The navigational verb seems a bit odd, go is usually used with a direction, like "go north" (which is expected to have the alias "n" btw). What you seem to be aiming for is the enter and exit verbs, for example "enter door" or "exit cage". "take" is usually "get", having "take" as an alias is probably good though. "look at me" and consequently "x me" is almost always implemented in text-adventure games and here I expect something fitting and hilarious. ;) For this game most of my points doesn't matter, but I recommend having implementations of the "x", "l" and "i" aliases. A minor glitch, you don't seem to be able to look at the "chips". Btw, I'm really loving the concept so far. :)
- rwalker 14y agoFixed most of these. "use switch" and "flip switch" both work, and now "pull switch" does too. "enter door" works now. changing get will take a little more work, so for now I just aliased it to take. "go north" is already in the game, just later... really appreciate the feedback!
- curiousdannii 14y agoYou're missing like, all the verbs! "switch on", "read" are the ones I came across in the first minute. Seriously think about implementing everything which the How to Play IF Postcard mentions: http://pr-if.org/doc/play-if-card/ http://pr-if.org/doc/play-if-card/ For that matter, serious consider using an existing IF engine.
- kordless 14y agoI built a terminal shell like this a while back. Nice to see you have a history for the input box. Have you seen terminal.js?
- rwalker 14y agoGoogle seems to resolve several different things as "terminal.js" - which do you mean? Or, a shorter answer to your question: no. :)
- ragmondo 14y agoHey there ! Congrats for getting it done. I'm sure you've probably thought about this already - but have you considered wiring it up to google talk or a few other IMs ? That way people can play it a bit more easily on their phone etc etc.