4 ms·
The way we had been thinking about it (which seems to be an incorrect assumption) was that 1k was a pretty small amount of future revenues to recoup. The reason
by DesaiAshu 14y ago
The way we had been thinking about it (which seems to be an incorrect assumption) was that 1k was a pretty small amount of future revenues to recoup. The reason we had thought this was even if your game is moderately successful (like the game I built when I was 16 which made 35k), the 1k would seem pretty inconsequential, and it is simply a way for us to reduce our investment per game. Our goal has always been to invest in the future of the game. I think psychologically it may seem more greedy than it is in reality, but either way this would be a good reason to reduce the first revenue piece.