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It depends on how you want to position your firm. The real show-stopper is the fact that you want to take a percentage fee and take the first revenue piece --
by niggler 14y ago
It depends on how you want to position your firm. The real show-stopper is the fact that you want to take a percentage fee and take the first revenue piece -- its as if you don't want to take the equity risk yet aren't content with a flat payout. You have to choose one (or at least make the upfront smaller or the percentage much smaller). Something like $1000 + 1% or $50 + 20% or 40% would be better.
- DesaiAshu 14y agoThe way we had been thinking about it (which seems to be an incorrect assumption) was that 1k was a pretty small amount of future revenues to recoup. The reason we had thought this was even if your game is moderately successful (like the game I built when I was 16 which made 35k), the 1k would seem pretty inconsequential, and it is simply a way for us to reduce our investment per game. Our goal has always been to invest in the future of the game. I think psychologically it may seem more greedy than it is in reality, but either way this would be a good reason to reduce the first revenue piece.