3 ms·
I've been trying to get off the ground with a few Android apps myself [1]. A few suggestions: 1. As others have noted, test screenshots and icon. People lookin
by clarky07 14y ago
I've been trying to get off the ground with a few Android apps myself [1]. A few suggestions:
1. As others have noted, test screenshots and icon. People looking for a sudoku app probably want to see a board playing sudoku.
2. SEO. There aren't keywords on Android like there are on iPhone so everything goes on the description. I think you might be better off with a bit longer description with more keywords.
3. Keep working on outside promotion. You picked a really crowded niche. When I search for Sudoku on the play store it tells me there are over 1k results. That is not going to be an easy thing to crack so you really need to get an outside feature and get word of mouth working for you. The multiplayer aspect should help with that.
4. Look at more aggressive monetization strategies. I haven't tested it yet (my device is currently dead and charging), but it sounds (and from the screenshots looks) like you might be being too passive. You have to ask people for their money before they will give it to you. Don't give away too much of the game and make it obvious how to upgrade. You have to provide lots of value or they won't want to obviously, but you can't give away so much that people think the free version is "good enough"
[1] - http://www.entrelife.com/2013/01/case-study-of-android-vs-iphone-app.html http://www.entrelife.com/2013/01/case-study-of-android-vs-ip...