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I disagree with the blanket statement that for anything non-trivial, IB is more of a hindrance. I've worked on a number of large iOS projects over the last fou
by interpol_p 14y ago
I disagree with the blanket statement that for anything non-trivial, IB is more of a hindrance.
I've worked on a number of large iOS projects over the last four years — I tend to select whether or not to use IB on a per-project basis. About 60% of our projects end up using IB for the majority of their UI layout.
Recently we built a very large educational app for teachers. IB was great — we had a number of key storyboards, most of the design happened very fast. We developed strict standards by which we developed further styling in code (for things that IB couldn't handle like pattern images, and stretchable images).
Merging Storyboards was a bit of a pain — which was exacerbated by the fact that it's much easier for multiple developers to touch a single storyboard than to touch a single xib. But using DiffMerge as our default git mergetool makes things better.
There are definitely times when IB is not suitable — especially if you want to develop reusable dynamic layouts or controls.
But when you have strict specs, designers working on the project in advance, and clients signing off on particular designs, IB is great.
- fourneau 14y agoOne of the biggest detriments to interface builder is the lack of code review. If you're a solo developer, you can maybe get by without this... but for a team that actively follows a code review process, nib files are black boxes with no searchable history. Out of curiosity, have you maintained any of your large projects over a long period of time? Did you have any issues with nib files (i.e lots of duplicated bugs? re-introduced bugs? etc?) Personally I've avoided nib files like the plague because of this, but I'm curious as to how others deal with them.