3 ms·
Two things. (1) I plan to mitigate cheating where possible, for example hindering rapid-click. (2) Some players will play solo (in which you'd just be cheating
by lefnire 14y ago
Two things. (1) I plan to mitigate cheating where possible, for example hindering rapid-click. (2) Some players will play solo (in which you'd just be cheating yourself), and others will play in parties. I'm going to make party-building "manual", almost like a LAN party - you actually enter their user ids, and you can only have 5. No "auto-select from facebook". This way, you'll only choose close friends. The goal is for the party system to be an accountability partnership, and biggest-loser challenges amongst friends don't cheat on their weight checkins. So yes you can cheat, but due to the nature of the application I'm not worried about people actually cheating. (There won't be any global high score)
- bromagosa 14y agoThanks for the explanation, those look like good solutions.