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Maybe I missed the point, but isn't it too easy to cheat here? I could add 40 fake ToDos each day and mark them as done. No need for them to be fake actually...
by bromagosa 14y ago
Maybe I missed the point, but isn't it too easy to cheat here? I could add 40 fake ToDos each day and mark them as done. No need for them to be fake actually... I could just add eat, breathe, walk, think, work, exist, etc.
I know the point of motivation boosters is that you won't cheat because you want to improve yourself, but there are users who will cheat and that'll make the level system bogus. The most motivated users who do their homework and never cheat will lose in front of the least motivated users who never do their homework and cheat.
Am I wrong?
- lefnire 14y agoTwo things. (1) I plan to mitigate cheating where possible, for example hindering rapid-click. (2) Some players will play solo (in which you'd just be cheating yourself), and others will play in parties. I'm going to make party-building "manual", almost like a LAN party - you actually enter their user ids, and you can only have 5. No "auto-select from facebook". This way, you'll only choose close friends. The goal is for the party system to be an accountability partnership, and biggest-loser challenges amongst friends don't cheat on their weight checkins. So yes you can cheat, but due to the nature of the application I'm not worried about people actually cheating. (There won't be any global high score)
- bromagosa 14y agoThanks for the explanation, those look like good solutions.