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EW is badge-based, and iPhone only. This will be traditional SNES-style, highly social, and web first - then cross-device mobile. In all honesty, I didn't know
by lefnire 14y ago
EW is badge-based, and iPhone only. This will be traditional SNES-style, highly social, and web first - then cross-device mobile.
In all honesty, I didn't know about EW when I built this. When I saw EW after finishing the website, I thought "God damn it! Effing spot on, too" and walked home dejected. But their Android app has been long in the works, there won't be web, and in all honesty - I want something REALLY rpg. My goal with Habit is to push as many possible traditional RPG features into the app, starting with a 5-person party system, healing and all (see http://goo.gl/TvPTg http://goo.gl/TvPTg)
- eterpstra 14y ago+1 for web based interface. I grabbed Epic Win when it was first released, but was put off by the fact that every task had to be typed in with the iPhone keyboard. This is a huge pain if you have a lot to do in one day :D Plus, it doesn't look like EW gets many significant updates any longer. Glad to see someone else taking a crack at this.
- TeMPOraL 14y ago-1 for web-based interface. What I want is to use it off-line (why, oh why, do I need to have Internet everywhere for everything?) and have off-line access to data (e.g. to plot myself something for fun or insight).
- lefnire 14y agowell web app is already built, and the Kickstarter's for native mobile app. no need to use the web app if you don't want to. But the reason I chose web first is (1) easy access to all platforms, (2) plug into web services and hooks. Eg, there's the Chrome extension (http://goo.gl/gze94 http://goo.gl/gze94) where you lose HP for surfing reddit, facebook, etc. Pomodoro plugin, and future integration with Pivotal, Asana, etc. Integration is easier on the web.