4 ms·
The big problem for Amiga programmers was that the Amiga was sold in NTSC and PAL versions, which ran at different framerates (50 and 60hz) with different resol
by iuguy 14y ago
The big problem for Amiga programmers was that the Amiga was sold in NTSC and PAL versions, which ran at different framerates (50 and 60hz) with different resolutions. While PAL Amigas could play NTSC games (and most TVs could render the screen properly) I don't remember it working the other way around (although I could be wrong - any American miggy owners care to correct?).
Anyway, consequently things like funky horizontal copper manipulation relied on the Amiga either running in NTSC or PAL mode, but not both. This is why a lot of people would use the copper for gradients on the earlier Amiga 500 games, that and the fact that a lot of earlier Amiga 500 games were ports of ST code.
- dlitz 14y agoNTSC Amigas could play PAL games, but the bottom of the screen was overscanned/truncated off the bottom of the screen, and the gameplay and music was usually 20% faster.