4 ms·
Don't you need increasingly high numbers of iterations at higher zooms as well? I don't know if this is an actual property of the render, but I recall it being
by flatline 14y ago
Don't you need increasingly high numbers of iterations at higher zooms as well? I don't know if this is an actual property of the render, but I recall it being an issue the last time I programmed it, even with just double precision floats.