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What's your revenue split between banner and interstitial? I've only been doing banner so far, but have been gearing up to try Revmob. GameCenter's payload si
by egb 14y ago
What's your revenue split between banner and interstitial? I've only been doing banner so far, but have been gearing up to try Revmob.
GameCenter's payload size got increased from 4K to 64K - you must move a lot of data! :-)
I do agree on chat, etc - I ended up making my own node.js chat server / presence server alongside GameCenter. Custom matching sounds quite cool. Nudging? Hm, could be done with APNS alone maybe, but yeah I see that then you'd be tracking match data on your server alongside GC and that's almost the same as building your own game server.
I agree that GC isn't great, but for us one-person shops the zero maintenance cost is a key factor. At least when it's working and not full of bugs :-)
Great article, still re-reading it a few times!
- themartorana 14y agoWe moved 1.5TB between devices and servers last month I think... For a one-person shop, getting a game out at all is pretty amazing! I certainly see the appeal of Game Center. I'm not knocking it, we just wanted more flexibility and control. We started with a single API server and single DB server, but it was still over $200/m, so it was a cost we were willing to eat personally and experiment with - but we knew it had to become self-sustaining quickly, or we'd have to rethink our strategy. As for ads - iAd pays about 75% as well as RevMob and Chartboost - believe it or not. That said, this month we're about 28% banner, the rest interstitials - they're worth it, as long as you don't abuse them.