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I'm not sure. I think this ought to be correct, but in practice I find it often isn't. The more I try to write fiction, which I think follows the same creative
by summerdown2 14y ago
I'm not sure. I think this ought to be correct, but in practice I find it often isn't.
The more I try to write fiction, which I think follows the same creative process, the more I find each piece of work needs its own method for development.
Sometimes the shape of an idea comes first and the task is to trace its outline, but at other times an idea will accrete in the process of writing, and the important thing is to edit it into being.
Maybe some web designers really do need to figure out the font in order to work out what they are trying to say.
As usual, Neil Gaiman describes it best:
http://neil-gaiman.tumblr.com/post/39857822411/what-do-you-think-about-the-idea-of-not-editing-while http://neil-gaiman.tumblr.com/post/39857822411/what-do-you-t...
- hatu 14y agoAs a game developer, when making a new game, I will only focus on a few details that might seem small but if they don't turn out the way they were imagined, the game just will never work/feel right. Just like someone might need to see the right font on the page to see how it all ties in together, in games sometimes I just have to have a pretty polished reference animation for a character to tell if the controls are going to work.
- vowofnow 14y agoI do a lot of design work, and the little details often consume a disproportionate amount of time. I'll have a sense of what the icon, photo or color should be and I won't stop searching and testing until I nail the zeitgeist of it.