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except that doesn't make sense use limejs when you can use cocos2d with javascript running your code natively on multiple platforms
by dante_dev 14y ago
except that doesn't make sense use limejs when you can use cocos2d with javascript running your code natively on multiple platforms
- city41 14y agoPerhaps, but it's nice that there are other options out there. Cocos2D is a juggernaut, for sure, and a very safe choice. But LimeJS+CocoonJS/Ejecta or Impact+CocoonJS/Ejecta, etc can get you mostly the same features as Cocos2D+JSB does. I'm glad there is some diversity out there.
- aortega 14y agoHaha there is a game engine called Impact http://impactjs.com http://impactjs.com ! I find it quite funny for very obscure reasons.