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There are plenty of cases where the cost and complexity of sending code to the GPU means that you use processor intrinsics to speed up your code. As far as I k
by dietrichepp 14y ago
There are plenty of cases where the cost and complexity of sending code to the GPU means that you use processor intrinsics to speed up your code.
As far as I know, most people still do encoding/decoding of audio/images/video on the CPU, unless there's a hardware codec available. Audio DSP is mostly done on the CPU too, I think. Audio is a bit more demanding than graphics in terms of bit depth — the "highp" precision should be taken as a minimum precision for audio work, it's not always available in the fragment shader, and it's definitely not enough precision for audio production apps like Garage Band.