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When I got a Super Famicom from Super Potato in Akihabara, I got a copy of Rockman 7 (known as Mega Man 7 in the English localization) too, and that was my firs
by w1ntermute 14y ago
When I got a Super Famicom from Super Potato in Akihabara, I got a copy of Rockman 7 (known as Mega Man 7 in the English localization) too, and that was my first time playing a game that old. It was so weird seeing the password system, rather than saving in-game. They used a 4x4 (or 5x5?) grid of faces of characters from the game. I wonder why they didn't just use a text password - perhaps because it removed the need for localization.
Another game I got, The Legend of Zelda: The Triforce of the Gods (known as A Link to the Past in the West), had a great in-game save system. It seems like there should have been enough storage for that with Rockman 7 too.
Edit: my bad, 7, not X7.
- incision 14y agoI'm guessing you're thinking 7, sans the X as X7 was a PS2 game. Off the top of my head, I'd guess it would be a matter of cost and possibly convention. You wouldn't spend the money on the requisite cartridge save hardware unless you had to. At the time those 128KB PS1 memory cards were a revelation and quite expensive. Games in the cartridge era generally used battery-backed saves.
- deleted 14y ago[deleted]
- pcwalton 14y agoCost savings, most likely. Supporting saving in the SNES era required a physical battery in the cartridge. Passwords were rarer in the SNES days than in the NES days, but there were still several developers who figured they'd save a few bucks by omitting the battery-backed memory.