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I agree that making a port to ARM architecture is a process and will never be perfect. What I meant was that making it possible to run legacy apps (even if it i
by lini 14y ago
I agree that making a port to ARM architecture is a process and will never be perfect. What I meant was that making it possible to run legacy apps (even if it is only the top 100 most popular ones) will go a long way towards making Windows RT tablets more popular. If it is possible to make a DirectX audio/video application like SC:BW run (seemingly well) on Android, then it should not be so hard to do normal apps like archivers(winrar/7zip) or media players (VLC).
Perhaps the problem is performance - the original StarCraft ran on a 100Mhz CPU with 16MB RAM.
- bri3d 14y agoYou just picked two of the more difficult apps to emulate or ahead-of-time translate as your examples of "normal" apps that should be "not so hard!" Archivers generally have highly optimized compression/decompression routines, which generally means more esoteric instructions and in some edge cases means abusing properties of the microarchitecture to make things faster. Media players have the same optimized-code issue that archivers do (via codecs), but on top of that demand very accurate audio/video synchronization and support a wide variety of output formats and hardware, which means that media players often add difficult-to-translate display and audio output pipeline hacks on top of difficult-to-translate optimization. Starcraft I ran on x86 CPUs without MMX or SSE, and I wouldn't be surprised if it didn't use x87 floating point either although I'm venturing into speculation territory there. Plus, Starcaft I used DirectDraw and what amounts to a framebuffer - the easiest possible output device to emulate.