4 ms·
That's not content that's activity and Zynga games have the same ability to run the grind ad nauseum, interact with other users, etc. If Joe Customer wants to
by Steko 14y ago
That's not content that's activity and Zynga games have the same ability to run the grind ad nauseum, interact with other users, etc. If Joe Customer wants to log in and keep feeding 25 cent cookies to his Zynga dog every morning he could keep doing that forever.
- saraid216 14y ago> That's not content that's activity It's a reason to continue paying money. > Zynga games have the same ability to run the grind ad nauseum, interact with other users, etc. No, they don't. In an MMO, if you get to level 80 as a cleric, you can go back and redo all the zones as a warrior. In a Zynga game, this isn't available: it's what MUD designers called single ladder advancement. You get to level 80 and that's it: you can only keep buying more stuff, or only maintain what you have. That's very different. There's no reason to make a new Facebook account and start over. In an MMO, there are a plethora of interactions, mostly related to group activities. In a Zynga game, interactions are pushed into status updates. To bring in another analogy, an MMO is like a bar. You can go there, sit down, and chat with people. You can buy a beer if you want, but you don't have to. A Zynga game, however, is a beer. You can talk with people over said beer, but that talking isn't an intrinsic part of the experience of the beer. And at the bottom of the cup, it says, "Tell your friends how great this beer was to get more beer!" > If Joe Customer wants to log in and keep feeding 25 cent cookies to his Zynga dog every morning he could keep doing that forever. Yes. But are there enough of him to justify keeping the servers running? In MMOs, the answers tends towards yes, because the interesting activities tend to be group-friendly, which naturally pushes up the number of people playing and paying. You can't say the same about Zynga games.