4 ms·
I think you could work with a laggy, semi-VR implementation. This would be fine at 30ms (or hell 300ms). Once the demand existed for VR headsets for these appl
by ucee054 14y ago
I think you could work with a laggy, semi-VR implementation.
This would be fine at 30ms (or hell 300ms).
Once the demand existed for VR headsets for these applications, perhaps hardware vendors would/could start producing low-latency displays as a way to compete in this market.
Then, real VR applications could be made to take advantage of the newly available VR headsets.
Instead of tracking the head, the fake-VR could define slight translations and slight rotations corresponding to WSAD etc a bit like the Wii works with Red Steel.
I think that, without full VR, would already be an improvement for folks who want to play shooters today but get thwarted by the controls.