4 ms·
Wouldn't cutting off support and updates for the game be a better alternative than shutting it down though? If someone is hooked on the game, they won't care mu
by n3rdy 14y ago
Wouldn't cutting off support and updates for the game be a better alternative than shutting it down though? If someone is hooked on the game, they won't care much for new updates.
If they get bored, they find a new game to play. As long as the game is at least profitable, run it until it isn't.
The only other reason for closing a game prematurely like this would be to minimize people complaining about the lack of support for a game, which could translate to "Zynga sucks, they haven't added anything in months, clearly they've stopped caring about their customers!" by players who either forgot about or didn't get the memo.
- saraid216 14y ago> If someone is hooked on the game, they won't care much for new updates. Eh, no. It's specifically the new updates that people get hooked on. The new updates are what drive people to do the microtransactions. Without such updates, I'd expect income to drop by a few orders of magnitude: well below profitability.
- invisible 14y agoI think what is being said is that the lack of support may mean the game would die in 1 year due to becoming unprofitable but why lose 1 year of profits?
- saraid216 14y agoNo, that's not what I'm saying at all. I haven't been able to come up with a good summary; I'd recommend playing any Zynga game for a bit (about 60 minutes of actual play time, I'd say; make sure you look at the "quests" or whatever they call them and the currencies involved) and figuring out their per-game business model. You won't have to pay anything; you'll risk cookies and stuff, but if you ask I'm sure someone can suggest ways to keep clean. If you've done that and still don't understand, I can try to explain further. It's not about support. It's about regularly asking for money. The moment you stop asking is the moment you lose revenue. Think of it like church. Every Sunday, they pass the collection plate. If they don't pass the plate, they don't get paid.
- Steko 14y agoMany mmo's don't die, they just contract to a single server of active players that are profitable long after everyone else has forgotten about the game and development and bug fixes have stopped. There seem to be a similar tiny minority of fans that could keep these Zynga games barely alive for much longer, so why isn't Zynga doing this? My guess is they view hardcore customers as suckers and would rather have them spending $20 a month on a new title with new content then $1 a month keeping a near dead title just over break even. Carrying the example math forward even if they lose 95% of these hardcores it's going to be worth it if they can move 5% of them to a new release.
- saraid216 14y agoMMOs are able to continue generating content without developer input via PvP, or by allowing players to create new characters and run the grind again, or by allowing players to talk to one another inside the game context.
- Steko 14y agoThat's not content that's activity and Zynga games have the same ability to run the grind ad nauseum, interact with other users, etc. If Joe Customer wants to log in and keep feeding 25 cent cookies to his Zynga dog every morning he could keep doing that forever.
- saraid216 14y ago> That's not content that's activity It's a reason to continue paying money. > Zynga games have the same ability to run the grind ad nauseum, interact with other users, etc. No, they don't. In an MMO, if you get to level 80 as a cleric, you can go back and redo all the zones as a warrior. In a Zynga game, this isn't available: it's what MUD designers called single ladder advancement. You get to level 80 and that's it: you can only keep buying more stuff, or only maintain what you have. That's very different. There's no reason to make a new Facebook account and start over. In an MMO, there are a plethora of interactions, mostly related to group activities. In a Zynga game, interactions are pushed into status updates. To bring in another analogy, an MMO is like a bar. You can go there, sit down, and chat with people. You can buy a beer if you want, but you don't have to. A Zynga game, however, is a beer. You can talk with people over said beer, but that talking isn't an intrinsic part of the experience of the beer. And at the bottom of the cup, it says, "Tell your friends how great this beer was to get more beer!" > If Joe Customer wants to log in and keep feeding 25 cent cookies to his Zynga dog every morning he could keep doing that forever. Yes. But are there enough of him to justify keeping the servers running? In MMOs, the answers tends towards yes, because the interesting activities tend to be group-friendly, which naturally pushes up the number of people playing and paying. You can't say the same about Zynga games.
- jshen 14y agocould hurt the brand if it becomes known for letting games wither on the vine just to milk a few dollars.